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3ds black screens while playing smash
3ds black screens while playing smash




A maxed 3D slider on the original 3DS is closer to a middle position on the New 3DS XL. The 3D viewing range on the New 3DS XL is similar to the regular 3DS XL, but if you’re used to the original 3DS, you may need to crank the 3D settings down a bit. Additionally, light bleeding (from bright graphics on dark backgrounds) is still very present. While playing, the screens would often dim for no apparent reason to a level that was a little bit low for comfortable viewing. I also found the adaptive brightness feature to be far inferior to similar functionality on smartphones. The resolution hasn’t been increased, so the pixels are gigantic, in a world where other devices have made them nearly indiscriminable. Overall, the screens were somewhat disappointing. I eventually got used to it, but did feel some eye strain. But the small lag time in adapting causes some subtle eye-crossing. Basically, the fact that you can move around more while playing encourages you to do so. But since it does partially adapt, it actually can cause more of a headache – literally. However, it’s important to note that it doesn’t offer infinite viewing angles, and it does not adapt instantaneously. The system opens up with a demo where you can move your head around laterally and the 3D adapts quickly. The head-tracking “Super-Stable 3D” is indeed an improvement over the original’s limited viewing angle, and it does work somewhat spectacularly. I’ve had the chance to spend some time with the system in games both new and old. Like the Nintendo DSi before it, the New Nintendo 3DS XL is a stop-gap system that offers some improvements, while not making a generational leap.






3ds black screens while playing smash